Rubeus::GraphicComponents::RSceneLayer class
Rendering Layer used for drawing the game scene (non-UI) to the screen.
Contents
Base classes
- class Rubeus::GraphicComponents::RLayer
- A layer class. Manages layer renders and groups.
Constructors, destructors, conversion operators
- RSceneLayer(RShaderComponent& shader)
- Constructor. Initialises the layer's shader.
Public functions
Function documentation
Rubeus:: GraphicComponents:: RSceneLayer:: RSceneLayer(RShaderComponent& shader)
Constructor. Initialises the layer's shader.
Parameters | |
---|---|
shader | The shader to be alloted to this layer. |
void Rubeus:: GraphicComponents:: RSceneLayer:: draw() override
Draws the layer.