Rubeus::GraphicComponents::RGroup class
A group of objects in a family based hierarchy.
Contents
Base classes
- class Rubeus::GraphicComponents::RRenderableObject
- A renderable object. Allows specifying the position, size and color of the renderable object.
- class Rubeus::RGameObject
- A game object. Main class responsible for player interactions.
Constructors, destructors, conversion operators
-
RGroup(const RML::
Matrix4& transform) - Constructor.
- ~RGroup()
- Destructor.
Public functions
- void submit(RRendererComponent& renderer) const override
- Submit the group to a renderer queue.
- auto add(RSprite* renderable) -> RGroup&
- Adds a renderable object as the children of this object.
- auto add(RGameObject* gameObject) -> RGroup&
- Adds a game object as the children of this object.
Public variables
- std::vector<RGameObject*> m_Children
- Vector array of child objects.
Function documentation
Rubeus:: GraphicComponents:: RGroup:: RGroup(const RML:: Matrix4& transform)
Constructor.
Parameters | |
---|---|
transform | The tranformation matrix that displaces the childs of this group. |
void Rubeus:: GraphicComponents:: RGroup:: submit(RRendererComponent& renderer) const override
Submit the group to a renderer queue.
Parameters | |
---|---|
renderer | The renderer to send the group contents to. |
RGroup& Rubeus:: GraphicComponents:: RGroup:: add(RGameObject* gameObject)
Adds a game object as the children of this object.
Parameters | |
---|---|
gameObject | The game object to be added to this group. |
Returns | Reference to this group object. Allows chaining add() calls. E.g. group.add(r1).add(r2); |