class
RRenderableObjectA renderable object. Allows specifying the position, size and color of the renderable object.
Contents
Derived classes
- class RSprite
- A sprite compatible with guerrilla renderer.
- class RStaticSprite
- A static positioned sprite.
Constructors, destructors, conversion operators
-
RRenderableObject(RML::
Vector3D* position, RML:: Vector2D* size, RML:: Vector4D* color) - Constructor. Sets position, size, color of the sprite to be used for in the given shader.
- ~RRenderableObject() virtual
- Destructor.
Public functions
- void submit(RRendererComponent& renderer) const virtual
- Submit this object to a render queue.
-
auto getPosition() const -> const RML::
Vector3D& - Gets the position.
-
auto getSize() const -> const RML::
Vector2D& - Gets the size.
-
auto getColor() const -> const RML::
Vector4D& - Gets the color.
-
auto getUV() const -> const std::vector<RML::
Vector2D>& - Returns the UV coords of the vertices.
- auto getTextureID() const -> const GLuint
- Returns the texture ID of the respective texture assigned.
Public variables
- unsigned int m_ObjectID
- Identifier for the object.
-
RML::
Vector3D* m_Position - The position of the sprite.
-
RML::
Vector2D* m_Size - The size of the sprite.
-
RML::
Vector4D* m_Color - The color of the sprite.
-
std::vector<RML::
Vector2D> m_UV - The UV/texture coordinates of the current texture being utilised.
- RTexture* m_Texture
- The texture alloted to this object.
Protected functions
- void setUV()
- Sets the default values for UV coords.
Function documentation
Rubeus:: GraphicComponents:: RRenderableObject:: RRenderableObject(RML:: Vector3D* position,
RML:: Vector2D* size,
RML:: Vector4D* color)
Constructor. Sets position, size, color of the sprite to be used for in the given shader.
Parameters | |
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position | The position. |
size | The size. |
color | The color. |
void Rubeus:: GraphicComponents:: RRenderableObject:: submit(RRendererComponent& renderer) const virtual
Submit this object to a render queue.
Parameters | |
---|---|
renderer | The renderer to submit to. |
const RML:: Vector3D& Rubeus:: GraphicComponents:: RRenderableObject:: getPosition() const
Gets the position.
Returns | The position. |
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const RML:: Vector2D& Rubeus:: GraphicComponents:: RRenderableObject:: getSize() const
Gets the size.
Returns | The size. |
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const RML:: Vector4D& Rubeus:: GraphicComponents:: RRenderableObject:: getColor() const
Gets the color.
Returns | The color. |
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const std::vector<RML:: Vector2D>& Rubeus:: GraphicComponents:: RRenderableObject:: getUV() const
Returns the UV coords of the vertices.
Returns | Reference to a std::vector containing all UV Vector2Ds. |
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const GLuint Rubeus:: GraphicComponents:: RRenderableObject:: getTextureID() const
Returns the texture ID of the respective texture assigned.
Returns | The texture ID. |
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