RGameObject class
A game object. Main class responsible for player interactions.
Contents
Base classes
- class RMasterComponent
- A master component. Serves as parent class for all components.
Public static variables
- static std::unordered_map<std::string, RGameObject*> InstantiatedGameObjects
- The singular array that tracks all objects that were instantiated of this class.
Constructors, destructors, conversion operators
- ~RGameObject()
- Destructor.
- RGameObject() protected
- Protected constructor. Only used to create groups.
Public functions
- void begin() virtual
- Called by the engine once before the level starts to run.
- void tick() override
- Tick function.
- 
              void onHit(RGameObject* hammer,
              RGameObject* nail,
              const Awerere::ACollideData& collisionData) virtual 
- User defined function called whenever a hit event is generated.
- void enableTick()
- Set this object for tick by update function.
- auto add(RGameObject* gameObject) -> RGameObject&
- Adds a game object as the child of this object.
- void gameobject_ok(var data = NULL)
- Checks the state of game object.
Public variables
- std::string m_Name
- Name of this game object.
- RLevel* m_ParentLevel
- The level context during which this object lives.
- 
              GraphicComponents::RSprite* m_Sprite 
- Sprite used for the rendering process.
- 
              Awerere::APhysicsObject* m_PhysicsObject 
- Physics object that handles collisions/response.
- 
              RML::Matrix4 m_TransformationMatrix 
- The transform used to place the children of this game object.
- std::vector<RGameObject*> m_Children
- Vector array of child objects.
- bool m_ThisTicks
- Whether this gameobject ticks.
- bool m_UsesTexture
- Whether this gameobject uses a texture.
- bool m_IsGroup
- Whether this gameobject is a group of other child gameobjects.
- bool m_HasPhysics
- Whether this gameobject obeys physics and responds to collisions.
- bool m_GeneratesHit
- Whether this gameobject generates hit events.
Function documentation
              void Rubeus::
            Tick function.
              void Rubeus::
            User defined function called whenever a hit event is generated.
| Parameters | |
|---|---|
| hammer | The hitting object. | 
| nail | The object getting hit | 
| collisionData | Details of the collision | 
              RGameObject& Rubeus::
            Adds a game object as the child of this object.
| Parameters | |
|---|---|
| gameObject | The game object to be added to this group. | 
| Returns | Reference to this group object. Allows chaining add() calls. E.g. object.add(r1).add(r2); | 
              void Rubeus::
            Checks the state of game object.
| Parameters | |
|---|---|
| data | NULL |