RLayer class
A layer class. Manages layer renders and groups.
Contents
Derived classes
- class RMainLayer
- Rendering Layer used for drawing UI elements to the screen.
Constructors, destructors, conversion operators
Public functions
- auto addGameObject(RGameObject* gameObject) -> RLayer& pure virtual
- Adds a game object to this layer.
- void draw() pure virtual
- Draw the complete layer.
Function documentation
               Rubeus::
            Destructor.
              RLayer& Rubeus::
            Adds a game object to this layer.
| Parameters | |
|---|---|
| gameObject | The game object to pass in. | 
| Returns | Reference to this layer. Provides chaining group additions. E.g. layer.addGameObject(g1).addGameObject(g2); | 
              void Rubeus::
            Draw the complete layer.