RMainLayer class
Rendering Layer used for drawing UI elements to the screen.
Contents
Base classes
- class RLayer
- A layer class. Manages layer renders and groups.
Constructors, destructors, conversion operators
- RMainLayer(RShaderComponent& shader)
- Constructor. Initialises the layer's shader.
- ~RMainLayer() virtual
- Destructor.
Public functions
- auto addGameObject(RGameObject* gameObject) -> RLayer& override
- Adds a game object to this layer.
- void draw() override
- Draws the layer.
Function documentation
               Rubeus::
            Constructor. Initialises the layer's shader.
| Parameters | |
|---|---|
| shader | The shader to be alloted to this layer. | 
              RLayer& Rubeus::
            Adds a game object to this layer.
| Parameters | |
|---|---|
| gameObject | The game object to pass in. | 
| Returns | Reference to this layer. Provides chaining group additions. E.g. layer.addGameObject(g1).addGameObject(g2); | 
              void Rubeus::
            Draws the layer.