class
RInputManagerThe Input manager. Manages key strokes, mouse buttons, and cursor/scroll inputs.
Contents
Base classes
- class RMasterComponent
- A master component. Serves as parent class for all components.
Public static variables
- static std::unordered_map<int, bool> KeyMap
- Mapping of all keys and the bool value of whether they are being pressed.
- static std::unordered_map<int, bool> MouseButtonMap
- Mapping of all mouse buttons and the bool value of whether they are being pressed.
-
static RML::
Vector2D MousePosition - Mouse position of the current active cursor.
-
static RML::
Vector2D MouseScroll - Scroll value being inputted to input manager.
Constructors, destructors, conversion operators
-
RInputManager(const GraphicComponents::
RWindowComponent* window) - Constructor.
- ~RInputManager() virtual
- Destructor.
Public functions
- void addKeyToKeyBinding(const std::string& keyBinding, const EKeyboardKeys& keyName)
- Add a key to a keybinding.
- void addKeysToKeyBinding(const std::string& keyBinding, const std::vector<EKeyboardKeys>& keyNames)
- Add an array of keys to a keybinding.
- void activate(const std::string& keyBinding)
- Activate a keybinding.
- void deactivate(const std::string& keyBinding)
- Deactivate a keybinding.
- auto isKeyBindingPressed(const std::string& keyBinding) -> bool
- Check if a key corresponding to a keybinding is being used.
- auto isKeyPressed(const EKeyboardKeys& keyName) -> bool
- Check whether a key is being pressed.
- auto isMouseButtonPressed(const EMouseButtons& buttonName) -> bool
- Check whether a mouse button is being pressed.
-
auto getMousePosition() const -> const RML::
Vector2D& - Get the current mouse position.
-
auto getMouseScroll() const -> const RML::
Vector2D& - Get the current mouse scroll values.
- void enable()
- Enable the Input Manager. All input queries will function normally.
- void disable()
- Disable the Input Manager. All input queries will return false.
- void InputManager_ok(var data = NULL)
- Checks if input manager is ready for use.
Function documentation
Rubeus:: RInputManager:: RInputManager(const GraphicComponents:: RWindowComponent* window)
Constructor.
Parameters | |
---|---|
window | The window object in current use. |
void Rubeus:: RInputManager:: addKeyToKeyBinding(const std::string& keyBinding,
const EKeyboardKeys& keyName)
Add a key to a keybinding.
Parameters | |
---|---|
keyBinding | Name of the keybinding. |
keyName | Name of the key. |
void Rubeus:: RInputManager:: addKeysToKeyBinding(const std::string& keyBinding,
const std::vector<EKeyboardKeys>& keyNames)
Add an array of keys to a keybinding.
Parameters | |
---|---|
keyBinding | Name of the keybinding. |
keyNames | Array of names of the keys. |
void Rubeus:: RInputManager:: activate(const std::string& keyBinding)
Activate a keybinding.
Parameters | |
---|---|
keyBinding | The keybinding to be activated. |
void Rubeus:: RInputManager:: deactivate(const std::string& keyBinding)
Deactivate a keybinding.
Parameters | |
---|---|
keyBinding | The keybinding to be deactivated. |
bool Rubeus:: RInputManager:: isKeyBindingPressed(const std::string& keyBinding)
Check if a key corresponding to a keybinding is being used.
Parameters | |
---|---|
keyBinding | The keybinding to be checked for use. |
Returns | Whether any of the keys linked with the keybinding are being pressed. |
bool Rubeus:: RInputManager:: isKeyPressed(const EKeyboardKeys& keyName)
Check whether a key is being pressed.
Parameters | |
---|---|
keyName | The key to be checked for presses. |
Returns | Whether the key is being pressed. |
bool Rubeus:: RInputManager:: isMouseButtonPressed(const EMouseButtons& buttonName)
Check whether a mouse button is being pressed.
Parameters | |
---|---|
buttonName | The button to be checked for presses. |
Returns | Whether the mouse button is being pressed. |
const RML:: Vector2D& Rubeus:: RInputManager:: getMousePosition() const
Get the current mouse position.
Returns | Vector2D of the mouse position. |
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const RML:: Vector2D& Rubeus:: RInputManager:: getMouseScroll() const
Get the current mouse scroll values.
Returns | Vector2D of the mouse scroll values. |
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void Rubeus:: RInputManager:: enable()
Enable the Input Manager. All input queries will function normally.
void Rubeus:: RInputManager:: disable()
Disable the Input Manager. All input queries will return false.
void Rubeus:: RInputManager:: InputManager_ok(var data = NULL)
Checks if input manager is ready for use.
Parameters | |
---|---|
data | NULL |