VertexData struct
A structure holding vertex data to be sent to OpenGL.
Contents
- Reference
Public variables
- 
              RML::Vector3D vertex 
- The vertex position.
- 
              RML::Vector2D uv 
- UV coordinates for this vertex.
- float texID
- Texture ID alloted to this vertex.
- 
              RML::Vector4D color 
- The color of this vertex.