class
RGameSceneContains the entire scene on display.
Contents
Constructors, destructors, conversion operators
- RGameScene(const char* vShaderPath, const char* fShaderPath)
- Constructor.
- ~RGameScene()
- Destructor.
Public functions
- void add(RGameObject* gameObject)
- Add a gameobject to the layers.
- void draw()
- Draw all layers to screen.
Function documentation
void Rubeus:: GraphicComponents:: RGameScene:: add(RGameObject* gameObject)
Add a gameobject to the layers.
Parameters | |
---|---|
gameObject | Pointer to the game object. |