RGameScene class
Contains the entire scene on display.
Contents
Constructors, destructors, conversion operators
- RGameScene(const char* vShaderPath, const char* fShaderPath)
- Constructor.
- ~RGameScene()
- Destructor.
Public functions
- void add(RGameObject* gameObject)
- Add a gameobject to the layers.
- void draw()
- Draw all layers to screen.
Function documentation
              void Rubeus::
            Add a gameobject to the layers.
| Parameters | |
|---|---|
| gameObject | Pointer to the game object. |