SDSLabs Blog

Innovating at IIT Roorkee

Announcing Rubeus Engine 2.0

Announcing Rubeus, SDSLabs' game engine version 2.0 with lots of exciting new features and bug fixes

Written By
Twarit Waikar —

How I learned to stop worrying and start pinging

Recently we held an internal hackathon. Here’s how we created an app that creates status pages.

Written By
Vaibhav —

Linux Party experience - Playing with your bootloader for fun and happiness

A crude collection of various gimmicks and tricks we learnt while installing linux on a wide variety of systems

Written By
Manas Chaudhary, Adrij Shikhar —

Rolling Out Your Own Game Engine and Beyond

Announcing Rootex and our vision for the future of Rubeus Game Engine

Written By
Twarit Waikar —

Final recruitment list For 1st year (2019)

Recruitment results 2019.


Winter of Code 2018 Results

Winter of Code Results 2018


To Organise is to Design

How design played a part in organising Syntax Error- Campus Hackathon, IIT Roorkee 2018

Written By
Milan Maheshwari —

How SDSLabs works - 2018

An insight into the tools used inside SDSLabs


Making a game engine from scratch

Announcing Rubeus, and how we made a game engine

Written By
Twarit Waikar —

package SDSLabs > import Vaibhav

Vaibhav's journey till now as a part of SDSLabs

Written By
Vaibhav —

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